A tidy collection of quick skill challenges built around flicking and timing little metal discs across a board.
We play through the weird, the clever and the quietly brilliant corners of the mobile store so you don't have to wade through junk. Every game here got real screen time from our team before a word was written. Recently we spent a week with Coin Games and came away genuinely surprised.
Read the review «Coin Games» →
Casual · 4.4★
Nothing gets reviewed off a trailer or a press blurb. We play until we have something real to say.
Our catalogue order and scores aren't for sale. Developers can't buy their way up the list.
From heavy strategy to silly arcade runs, we judge each game by what it's trying to do.
A tidy collection of quick skill challenges built around flicking and timing little metal discs across a board.
A compact party RPG with hand-drawn battles and a surprisingly dark story about a dying sun.
A slow-burn kingdom builder where every decision ripples through a living map of rival lords.
An arcade racer all about perfect drifts through glowing night-time cities.
A quiet exploration adventure about lighting the way through a forgotten underground city.
A cosy port-building sim where you grow a sleepy dock into a bustling trade town.
Emberfall Saga crams a proper role-playing campaign into a phone screen without feeling squashed. You lead a party of four through a crumbling kingdom, swapping gear, learning skills and making dialogue choices that actually shift who joins you later. The turn-based combat uses a timeline system where speed matters as much as raw damage.
Why a simple disc-flicking app ended up on our home screen longer than we expected.
How to spot a role-playing game built for real life instead of endless grind.
Notes from dozens of games on what separates great mobile input from a thumb cramp.
The case for games you can finish in an afternoon and never regret.
«A tidy collection of quick skill challenges built around flicking and timing little metal discs across a board.»
«A compact party RPG with hand-drawn battles and a surprisingly dark story about a dying sun.»
«A slow-burn kingdom builder where every decision ripples through a living map of rival lords.»
We install far more than we publish and give each one real play time before deciding. A game only makes the catalogue if someone on the team actually wanted to keep playing it. Genre doesn't matter — intent and fun do.
No. We don't take money for coverage, scores or catalogue order, and nothing here is a paid placement. If that ever changed we'd label it clearly, but it hasn't and we'd rather it never did.
Absolutely, and some of our favourites came from reader tips — Coin Games is one we picked up exactly that way. Just email us with the name and a line on why you like it. We read everything even if we can't review it all.
We may run light, non-intrusive ads to help cover hosting, but they never influence what we write or how we score. Editorial and anything commercial stay strictly separate. You'll never see an ad dressed up as a review.